﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using SlimDX;

#if HD
namespace HDx.Core.Collada
#else
namespace ColladaLoader
#endif
{
  public class SceneNode {
    public enum SceneNodeType {
      Geometry,
      Light,
      Camera
    }
    public SceneNodeType Type;
    public Matrix World;
    public String Name;
    public List<String> Materials = new List<string>();
    public String GeometryLink;
  }
}
